Prologue
Luigi wakes up underground, confused about how he got there. There is no time to worry about it as he is soon chased deeper into the underground by ghosts.
While searching for a way out he remembers the 2DS Thriller and uses it to contact Professor E. Gadd. E. Gadd explains that Luigi appears to be trapped in a giant maze crafted by "supernatural forces". Even worse, this maze is in a dimension separate from their own and he is unable to aid Luigi at the moment. E. Gadd tasks Luigi with finding a better signal (shown with bars on the HUD) so that he may transport "suitable equipment" to him. So Luigi proceeds further into the maze...
The Idea
Each level is filled with ghosts, other enemies, puzzles, with multiple exits that take the player further into the giant maze. As each level is connected with multiple paths, finding the right path to the goal can prove challenging. To assist with this either an on screen map or a pause screen map will be provided, highlighting the areas you have already visited.
While scanning the map, the player may figure out the proper path but will find that they are unable to progress without collecting a specific item such as a key. It goes without saying that careful exploration is key and that the hints provided by Professor E. Gadd will keep Luigi going. If the player encounters an area of note that he or she will have to come back to later, a marker can be placed on the map with a custom note as a reminder.
With ghosts on his trail, Luigi will at first come equipped only with his basic walking, running and jumping moves but will later acquire the Poltergust from the Professor, allowing him to clean up their act. Until then, Luigi will have to resort to evasive maneuvers and light puzzles to fend off the ghosts.
Behind the Idea
Luigi's Mansion is one of my favorite games of all time, so I've always wanted to do a fangame with similar mechanics to it while still adding my unique spin onto it. I'm hoping that although this game is likely to be a 2D platformer, I can still bring the atmosphere from Luigi's Mansion to life.
Following Development and the Purpose of this Blog
I will regularly update this blog with progress, issues, screenshots, and demos as they are available.
Giving myself adequate time for this project, and shooting for Halloween 2015 as a potential release date. At this moment, just getting my thoughts together on what I want this game to be.

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