Saturday, February 25, 2012

An Unlockable? *SPOILER BEWARE* and Current Progress Report

To see the text contained within this blog posting, feel free to select the text with your cursor. Be warned, it contains spoilers for a potential unlockable after you beat the game.

After you beat the game, I was thinking about adding a hard mode starring Mario. Not only would the enemies and the damage they do to you increase, but Mario is unable to use the Poltergust and use of the flashlight will be severely limited with fewer batteries and item boxes to get it from after Mario has taken a hit and lost it. The bosses, puzzles, and portrait ghosts will have to be modified or removed since Mario can't use the vacuum.


The story behind this is similar to Luigi's. Mario is pushing to escape from the maze.  It is an alternate story that answers what if? Perhaps to assist Mario on the way with some mechanics, E. Gadd might offer FLUDD. I wonder what effects the elemental ghosts will have on it?


Course the main focus for Mario is to keep moving. In many ways he is helpless against the ghosts with so little battery power. This really will be for a veteran of the game who's gotten to know the layout of the Labyrinth. It'll definitely take some skill to get out alive.




For those of you who aren't peeking, I can tell you that I am currently working on the flashlight. Aiming and equipping it are in order, but I still need to work on ghost AI, stuns, and battery power before moving on to designing the first level of the demo. I am shooting for this year's NCFC with a well polished demo featuring the first portion of the game (subject to change at any time).

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