Thursday, February 23, 2012

The Items


Flashlight
Luigi begins with the flashlight. It is his only defense against ghosts at the start of the game. By pointing your flashlight at a ghost, it will startle the ghost and scare it back into the darkness momentarily. Use this as your opportunity to clear the room's puzzle and escape. The flashlight uses battery power.

Poltergust 3000
Later in the game, by finding a stronger signal for the Gameboy Horror, E. Gadd will transport the Poltergust 3000 to you. However, ghosts immediately sense the danger and snatch it up to hide it in an item box somewhere. When you retrieve the Poltergust 3000, you may suck them up and store them to unlock doors with specific amounts of Eekto Matter. With the Poltergust 3000, you may also interact with various objects in the environment. Elemental upgrades allowing you to tackle new puzzles and ghosts will be available later in the game.

Gameboy Horror 2DS Thriller
The 2DS Thriller allows you to get hints from E. Gadd. It also allows you to send and receive items from E. Gadd in rooms where the signal is strong enough. Finally it may be used to check various statistics and allows you to see the various ghosts you've captured in the Photo Album. The game is paused while you are using the 2DS Thriller, so no worries! Take your time! Hints may cost battery power if used excessively.

Battery Power
Battery power powers up your powerful flashlight and 2DS Thriller, allowing you to continue using them by collecting coins to recharge it. All E. Gadd equipment is "environmentally friendly, turning those coins into abundant energy, yatoyato ooh ooh". Still, when you don't need your flashlight, it is not a bad idea to turn it off and save the energy. Don't overuse the hints, either!

Eekto Matter
Eekto Matter is obtained by vacuuming ghosts. It can be used to unlock doors, power spooky contraptions, and persuade suspicious ghosts to do your bidding. E. Gadd may also reward you for sending him samples to examine. Don't be 'fraid of no ghost, because you're gonna want to suck em up.

Health and "Powerups?"
Luigi's health is similar to the system in Luigi's Mansion, however there is a twist on it. If you are equipped with your flashlight and Poltergust 3000 and are attacked successfully by a ghost it will carry the item off instead of damaging you. The following priority is in place when a ghost attacks:

1. Poltergust 3000 2. Flashlight 3. Health

You will have to find the stolen items in an item box to get them back or pay a certain ghost to bring them to you. It eats Eekto Matter and will progressively increase the amount needed the more you use its services. When you require its services, you will have to find a telephone, they are fairly common. It has other services that will be discussed later. Anyway, during some ghost encounters (such as bosses), a few item boxes will be available to you in the room to retrieve them quickly so that you are not left defenseless and trapped.

This "powerup"/health system shall keep things interesting and discourage players from taking damage. Losing the Poltergust 3000 and flashlight can make things quite a bit hairier for Luigi.

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